I was born in 1985 in Alicante, a city in the East coast of Spain. When I was 18 years old, I moved to Madrid in order to start graduate studies in Physics at the Universidad Complutense de Madrid. Eventually I managed to finish a Degree and a Master in Fundamental Physics. I wrote my PhD thesis about beam characterization in the Interdisciplinary Group of Computational Optics (GICO) under the surpervision of Prof. Tatiana Alieva and Prof. María L. Calvo.
You can visit the "Thesis" section in this site to find out more about the research lines of my PhD thesis.
In 2013 I moved to the UK to be a game designer. I dedicated three intense and fun years working as a Physics Software Engineer developing new physics features for Frostbite in Electronic Arts. I spent the following two years in ustwo games coding shaders and other gameplay systems for Monument Valley 2, and also developing mobile, VR and AR prototypes. Nowadays I work in Playground Games where I develop the technology that will enable our future project to have the most believable characters in games.
In my spare time I really enjoy making video-games. You can play some of them in the "Games" section. Do not hesitate to get in contact for any comment of suggestion!
Alejandro Cámara © 2010-2020 All rights reserved
Latest update: December 27th, 2020