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Pistachio Brainstorming

Ideas about science and game development

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Category: Tutorials

Auto-increment build number in a Visual C++ Express 2012 project

Lately I’ve been working on a custom game engine using Microsoft Visual C++ Express 2012 for Desktop. The project compiles into a dynamic library that will be linked to the main application that defines the game. The thing is I wanted to keep track of this engine version. I placed a major and minor versionRead More

soy_yuma 17th April 2013Comments (2)

Matlab colormap to enhance difference between positive and negative values

Sometimes you are bound to plot 2D real functions with a big positive maximum and a small (in comparison) negative minimum. In case you use a colormap like ‘jet’ you must be aware of two things: Jet/Rainbow is usually a bad choice for colormap for several reasons. The reader must infer which color corresponds toRead More

soy_yuma 22nd January 2013Comments (6)

Assembling Sprite Sheets with ImageMagick

When making a 2D game one usually must assemble several images (sprites) into a single big texture (sprite sheet). On the game the sprite sheet will be loaded and the different sprites will be shown accordingly to game events or the game internal time (animations). Imagine that your awesome artist (<3) gives you these imagesRead More

soy_yuma 27th December 2012Comments (2)
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Recent Posts

  • BENEATH the SURFACE Post-Mortem
  • You only get one COLOUR – Postmortem
  • Auto-increment build number in a Visual C++ Express 2012 project
  • Matlab colormap to enhance difference between positive and negative values
  • Assembling Sprite Sheets with ImageMagick

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