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Author: soy_yuma

BENEATH the SURFACE Post-Mortem

I’m proud of BENEATH the SURFACE, my entry for the 29th edition of Ludum Dare. It’s about a tiny orange triangle that LOVES (ahem, literally) to understand complex systems. It goes from understanding one layer of a system to the next one in a swift and merry way. But it’s not all as merry andRead More

soy_yuma 28th April 201427th February 2016Leave a comment

You only get one COLOUR – Postmortem

This entry was originally posted in the Ludum Dare blog. You Only Get One Colour is a minimalistic puzzle-platformer that tells you one story. The story of a boy who’s born with the inability to see more than one colour at a time. If you hadn’t played it yet (shame on you) you can findRead More

soy_yuma 16th January 2014Leave a comment

Auto-increment build number in a Visual C++ Express 2012 project

Lately I’ve been working on a custom game engine using Microsoft Visual C++ Express 2012 for Desktop. The project compiles into a dynamic library that will be linked to the main application that defines the game. The thing is I wanted to keep track of this engine version. I placed a major and minor versionRead More

soy_yuma 17th April 2013Comments (2)
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Recent Posts

  • BENEATH the SURFACE Post-Mortem
  • You only get one COLOUR – Postmortem
  • Auto-increment build number in a Visual C++ Express 2012 project
  • Matlab colormap to enhance difference between positive and negative values
  • Assembling Sprite Sheets with ImageMagick

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