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Pistachio Brainstorming

Ideas about science and game development

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BENEATH the SURFACE Post-Mortem

I’m proud of BENEATH the SURFACE, my entry for the 29th edition of Ludum Dare. It’s about a tiny orange...

You only get one COLOUR – Postmortem

This entry was originally posted in the Ludum Dare blog. You Only Get One Colour is a minimalistic puzzle-platformer that...

Matlab colormap to enhance difference between positive and negative values

Sometimes you are bound to plot 2D real functions with a big positive maximum and a small (in comparison) negative...

Running a Lua 5.2 script from C

Lua is an extensible programming language to extend other programming languages — called host languages. This is extremely powerful for...

Keep screen aspect ratio with different resolutions using libGDX

There’s something in that “Screen Resolution” game menu that possesses me. I’ve always fancied making a game with different screen resolutions,...

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BENEATH the SURFACE Post-Mortem

I’m proud of BENEATH the SURFACE, my entry for the 29th edition of Ludum Dare. It’s about a tiny orange triangle that LOVES (ahem, literally) to understand complex systems. It goes from understanding one layer of a system to the next one in a swift and merry way. But it’s not all as merry andRead More

soy_yuma 28th April 201427th February 2016Leave a comment

You only get one COLOUR – Postmortem

This entry was originally posted in the Ludum Dare blog. You Only Get One Colour is a minimalistic puzzle-platformer that tells you one story. The story of a boy who’s born with the inability to see more than one colour at a time. If you hadn’t played it yet (shame on you) you can findRead More

soy_yuma 16th January 2014Leave a comment

Auto-increment build number in a Visual C++ Express 2012 project

Lately I’ve been working on a custom game engine using Microsoft Visual C++ Express 2012 for Desktop. The project compiles into a dynamic library that will be linked to the main application that defines the game. The thing is I wanted to keep track of this engine version. I placed a major and minor versionRead More

soy_yuma 17th April 2013Comments (2)
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Recent Posts

  • BENEATH the SURFACE Post-Mortem
  • You only get one COLOUR – Postmortem
  • Auto-increment build number in a Visual C++ Express 2012 project
  • Matlab colormap to enhance difference between positive and negative values
  • Assembling Sprite Sheets with ImageMagick

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