I’m proud of BENEATH the SURFACE, my entry for the 29th edition of Ludum Dare. It’s about a tiny orange triangle that LOVES (ahem, literally) to understand complex systems. It goes from understanding one layer of a system to the next one in a swift and merry way. But it’s not all as merry andRead More
You only get one COLOUR – Postmortem

This entry was originally posted in the Ludum Dare blog. You Only Get One Colour is a minimalistic puzzle-platformer that tells you one story. The story of a boy who’s born with the inability to see more than one colour at a time. If you hadn’t played it yet (shame on you) you can findRead More
Auto-increment build number in a Visual C++ Express 2012 project

Lately I’ve been working on a custom game engine using Microsoft Visual C++ Express 2012 for Desktop. The project compiles into a dynamic library that will be linked to the main application that defines the game. The thing is I wanted to keep track of this engine version. I placed a major and minor versionRead More